All current events are listed at the bottom of the screen. An event can be addressed by the councillor concerned. To assign a task to an advisor, click on the frame to the right of the event map. Responsibleness will act on the basis of their own ideology and nature. It takes time to manage an event, so the advisor will not be available for other official missions. Defeat Vordakai at Vordakai`s grave in the 4th act with Tristain in your party. @Rhaeg In my view, some of the trade agreements are not intended to be concluded, unless you want to take some of the paths involved. To solve situations with two advisors based on the orientation of the kingdom: work with the mad clergy of Nethys at the Tower of Candlemere during the 2nd Quest: The Curse of Candlemere. Each event has a degree of difficulty. To successfully resolve the event, the advisor must ride a higher number than the difficulty level of the event. The councillor`s postal capacity is added to the roll of the dice.
Realm`s statistics, for which the consultant is responsible, add an additional 2 points per rank to each role. This role occurs when the event is dissolved. In rare cases, an advisor may reduce or increase the difficulty level of an event by a few points, such as the Grand Diplomat for the Tragedy At The Mine event. This is represented by the fact that the top left corner of the advisor`s card is highlighted in green (to reduce the difficulty level) or in red (to increase the difficulty level) on the advisor`s selection screen. From the second act, it becomes clear that Pitax is his opponent. To think that they will offer a fair trade agreement is very optimistic. Event Economy Rank 7, you can agree on trading with Daggermark. -10% on the cost of buildings with a static community bonus. Another thing that is ridiculously unbalanced is the various draft trade agreements.
Things like “trade agreements with Pitax,” which cost 500 BP for BP4/week. This means it takes 125 weeks before costs are available if the contract is late! It`s about 2.5 years in a game that lasts about 4 years, I think! You are never able to get all these trade agreements on day 1 of your kingdom, so the time they have to generate some BP for you is often just enough to break even. I do not understand why the person who set these costs could not do the simple maths to see that these trade agreements are so useless. That has been a concern for me since I heard about it. Back before we even have beta tests going on, I was worried that the game timeline would be too short for the type of construction of the AP realm, and I liked it. If I really play this game, I`ll probably grab this mod or another similar one. Right now I`m busy working and with the regular fix I thought I was waiting until December gives it time to settle down a bit and I have a break. We`re sorry, it doesn`t make any sense. Developers have deliberately made all trade deals too expensive to be profitable because they don`t have to be taken for history reasons? There are two types of events: problems and opportunities, as well as projects. If a problem ends in an error or is ignored, it reduces your stats. The success of a sales event increases your values and generally does not affect them if the result is an error or is ignored.
I`ve always thought it was a general problem with D-D/Pathfinder. They are supported by the Lord of the Sword and enter into a trade agreement with their enemies, and a war looms? Maybe if you offered La Surtova`s guy as a consultant. And then you have to discount it the way you change pages (I don`t know if this option is available). I`m on my second game; and after learning a lot about how the game works (and now with less harmful bug loads)… 20 years ago, I started creating a HOMEBREW RPG with percentile capabilities (like Rolemaster) and 2D10 cubes for chance. It was very inspired by Rolemaster, because I had infinite roles for critics and fumbles (very few chances, since you had to ride 18 degrees tocrit, which means only 4% chance of